# # # #
This is an example of a HTML caption with a link.

RETRO MUSIC WOOD

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ulabore et dolore magna aliqua.
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

 

THE FAN

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ulabore et dolore magna aliqua.
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

 

VINTAGE RETRO CLOCK

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ulabore et dolore magna aliqua.
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

 

MILLER CINE

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ulabore et dolore magna aliqua.
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

 

HELLO, I AM JOHN DOE.

WELCOME TO RETRO, MY ONE-PAGE XHTML SITE!

 

ABOUT

“The trolley problem is a thought experiment in ethics. The general form of the problem is this: There is a runaway trolley barreling down the railway tracks. Ahead, on the tracks, there are five people tied up and unable to move. The trolley is headed straight for them. You are standing some distance off in the train yard, next to a lever. If you pull this lever, the trolley will switch to a different set of tracks. However, you notice that there is one person on the side track. You have two options: Do nothing, and the trolley kills the five people on the main track. Pull the lever, diverting the trolley onto the side track where it will kill one person.
Which is the most ethical choice?”
"Trolley Problem." Wikipedia. Wikimedia Foundation, 27 Nov. 2016. Web. <https://en.wikipedia.org/wiki/Trolley_problem>

Trolley Trouble is a game about ethics, outwitting others, and trying not to kill people. Contained is a list of various Trolley scenarios ranging from the simple to the absurd. Every turn, you and your fellow philosophers have the option to let the Trolley carry on it’s course of inevitable destruction, or to change fate by pulling the lever.


Who's driving this thing? Why are there so many people oblivious of the boxcar of death barrelling towards them, and what are they doing on the track in the first place? Isn’t there someone who can alert them of their imminent demise? It’s best not to concern yourself over such things. I mean, we’re not superheroes, all we can do is pull the lever, or not.


Discover what your friends are really like and what they will do when placed in the unthinkable of circumstances. Who knows, you might even learn something about yourself. Feel free to discuss all outcomes with the group before deciding whether or not you should pull the lever. However, other players may choose to deceive other players in order to make sure their conscious is the clearest.


This game is designed to be a fun and cheeky way of exploring the hypothetical and philosophical decisions of moral and ethical dilemmas. We value human life. We hope you will find a way to make the best decisions for the purpose of preserving human life. Furthermore, this game is only for hypothetical and philosophical discussion. We hope you and those you play with will never have to actually be forced to make such a decision. In the game and in real life, decisions are your and yours alone. We can not be held responsible for any decisions you chose to make or not make. Good luck and have fun.


 

RULES

The goal of the game is to have the least amount of points as possible. After everything's said and done, the player with the least amount of points wins the game. During normal gameplay there are two ways to alter your point level. First is to accrue kill cards. You receive one point for every kill card you receive. You receive one Death card for every death you agree to cause. The second, is to accrue prop cards. You lose one point for every prop card you receive. Props are the positive side of the consequences of your decisions. They appear on only some of the scenario cards. They are given for either making the best or coolest decision. Though you may have to kill someone, we give you props for doing it in a way that is awesome.

All players will sit in a circle around the scenario deck. The game is broken into three phases:


Phase 1 - The Scenario:

Rotating Clockwise, Players will take turns pulling Scenario Cards. The person who’s turn it is to pull the Scenario Card is the decision maker. The decision maker will pull the Scenario Card and read it aloud. There are 6 types of Scenario Cards.


here are several different types of “Scenario Cards”, these will affect how the round is played. One player takes a card from the Scenario Deck and reads it aloud and shares the card with those in play. Once everyone has read and observed the scenario, all players will use their “Lever Card” to make their choice on whether or not they should “Pull the Lever”. The “Lever Cards” will be face down until everyone is ready, and all flipped over at the same time. Some Scenarios will require the use of a dice, because some things are up to chance.


Dictatorship

The decision lies in the hands of one!

The player who pulled the Dictator card is the person who will make the standing decision whether or not to pull the lever. The decision maker will also be the only one who gets the prop points associated with the consequences of the decision.

Democracy

The decision lies in the hands of many!

In a democracy, the decision is made by the majority of the people. Everyone will make their decision separately. Whatever the majority of the people decided will be the decision that stands.There are no prop points in any of these scenarios.

Republic

The decision lies in the hands of the representative!

In a Republic, the decision is made by a chosen individual who represents the people. The player who pulled the Republic card chooses another player to be the Decision Maker who will make the standing decision to whether or not pull the lever. The player who pulled the scenario card is the player who gets the prop points associated with the results of the decision. The player who is the decision maker will only reap the negatives of the consequences and none of the prop points.

Aristocracy

The decision lies in the hands of the few!

In an Aristocracy, only a few people make the decisions. The player who pulled the Aristocracy card chooses another person to go head to head with. No other players are involved with these scenarios. Only the two players reap the consequences of the decision.

Communism

The decision is shared among all the people!

In a Communist society all the people share the consequences of the decisions. These scenarios involve going in a circle starting with the player who pulled the scenario. Read each scenario carefully as each scenario will dictate how the scenario is played out.

Anarchy

All rules for making decisions are thrown out!

Anarchy causes chaos. This is exactly what these cards are designed to do. Anarchy Cards allow players to break basic rules and make changes to decisions made. When an anarchy card is picked up, the player must use it, or set it face up in front of them, saving it for later. Most Anarchy cards can be used anytime, some must be used during your turn. Unless otherwise stated, the player that pulled the Anarchy Card must pull another Scenario Card.

Once your society has an understanding on how the scenario will play out. We encourage you to discuss the consequences of the decision before you. Take as long as you need.


Phase 2: The Decision

Depending on the type of card, players may or may not be participating in this phase. However, for the most part, all players will use their “Lever Card” to cast their choice on whether or not the lever is pulled. The goal of each player’s choice is to be opposite of the standing decision. With Dictatorship cards, the sole decision maker makes the standing decision. With the democracy cards, the majority makes the standing decision. With the Republic cards, the Representative makes the standing decision. With the Aristocracy, Communism, and Anarchy cards, the scenario dictates the standing decision. In order for each player to cast their vote, the procedure is simple; put your lever card face down, on the count of three, all players turn their card face up and place their card down facing in the direction they their decision to be. Whatever side of the card is facing the center of the group is the decision that is made. (“Pull the lever” or “Don’t pull the Lever”) Make sure to turn your card over facing the direction you want your decision to be. It does not matter what you intended your decision to be. It only matters what direction your card is facing when placed down. You cannot change your decision once your card is face up.


The consequences of the decision: The standing decision dicates which track the Trolley heads down. This will determine the consequences of the decision.


Phase 3: The Consequences

All of those who cast their choice the same as the standing decision, receives the weight of those lost in the trolley dilemma and receive a "Death Card” equal to the number indicated by the scenario choice. Kills are bad, you don’t want to kill others, or have their deaths on your conscious. If you made a choice opposite to the standing decision, no deaths are awarded to you. The point of Trolley Trouble, and I suppose a good goal in life, is to have the least amount of deaths on your hands.


Making decisions are never easy, some are easier than others. Sometimes some decisions give you major “props”. These props can cancel out kills. Does the praise of others cancel out a person’s death? I don’t know, what am I, a philosopher? At any rate, the winner, or the least loser, is the person with the least amount of points. A players points are their number of "Death Cards” minus “Prop Cards”. For example, if you have 35 "Death Cards”, you monster, and have 20 “Prop Cards”, you have 15 points.


The game ends when all the death cards have been distributed. (Death Cards and Scenario Cards can be pulled from the deck for a shorter game) At the end of the game, all players count their "Death Cards” and subtract their “Prop Cards” to get their current points. At this point there are variables depending on who you have in your "Death Cards” that will affect your final score. The winner is the player with the least points after all the final variables have been made. A special thumbs up, or pat on the back to the player with the most “Prop Cards” and the least "Death Cards”.


 

THE GAME

Skills // Adobe After Effects, Adobe Flash, Adobe Illustrator, Adobe Lightroom, Adobe Photoshop, Adobe Premiere Pro, Apple Final Cut Pro, Apple Aperture, Apple Color, Apple DVD Studio Pro, AppleSoundtrack, Avid Media Composer, 2d3 Boujou, Imagineer System Mocha, Red Camera Workflow, The Foundry Nuke, Drupal, Wordpress, Joomla, html, css.

This is the Title
Here we have an incredible subtitle

The standard Lorem Ipsum passage, used since the 1500s "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum." Section 1.10.32 of "de Finibus Bonorum et Malorum", written by Cicero in 45 BC "Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?"

My Poems - VOL. 1
Please, read this Poetry.

The standard Lorem Ipsum passage, used since the 1500s "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum." Section 1.10.32 of "de Finibus Bonorum et Malorum", written by Cicero in 45 BC "Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?"

 

CONTACT ME

Address // 1571-1599 Market Street
San Francisco, CA 94103

Telephone nr. // (650) 695-143236